CS 489 - Computers and Games - Spring 2009
Playtesting Presentation


Loyola College > Department of Computer Science > Dr. James Glenn > CS 489 > Presentations > Playtesting

Presentation Dates: Wed, Feb. 4 and Fri, Feb 6

To do in groups of 2-3

Objectives:

Assignment

Choose an existing game to perform playtesting on. It does not have to be a first-person shooter, but it should lend itself to testing similar to that performed by the Microsoft game-testing lab as described in the Wired article. Choose some data to gather (examples: location of player, time and cause of death, items used) and then record some data as you observe several people playing the game several times each.

Your study should work particularly well with a game that you perceive a flaw in. Your tests would then attempt to demonstrate that your perception is correct.

This study would also work well with a user-designed level in a game that allows players to construct them. You could start with your own level design or an existing level design and then modify the design using the results of your testing.

Presentation

Your group will give a 15-20 minute presentation with the results of your study. Your presentation should include:

Human Subjects Considerations

Research involving human subjects generally must be approved by the Institutional Review Board. Classroom projects do not require review if all four of the following conditions are met (from Office of Research & Sponsored Programs Human Subjects FAQ):

To track compliance with these requirements (points 2 and 3 in particular), you should create a consent form (a sample is from the Office of Research & Sponsored Programs) to be completed by each study participant.
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